# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default The Talos Principle Reawakened Template

game: The Talos Principle Reawakened
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    The Talos Principle Reawakened: 1.4.0 # Version of the world required for this yaml to work as expected.

The Talos Principle Reawakened:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  starting_tetromino_count:
    # Number of random tetrominoes to start with.
    # This can help prevent softlocks and make the early game more forgiving.
    '0': 50
    '3': 0
    '5': 0
    '10': 0

  reusable_tetrominoes:
    # When enabled, tetrominoes are returned to the player after being placed in
    # a gate, tool panel, or tower door, making each piece reusable.
    # 
    # This dramatically reduces the number of tetrominoes required to reach climb
    # the tower (from 90 down to ~37).
    'false': 50
    'true': 0

  randomise_purple_sigils:
    # When enabled, the 24 Purple Sigils hidden throughout the worlds are randomised
    'false': 50
    'true': 0

  randomise_stars:
    # When enabled, the 30 Stars hidden throughout the worlds are randomised.
    'false': 50
    'true': 0

  randomise_bonus_puzzles:
    # When enabled, the 9 Bonus White tetrominoes are randomised.
    # 
    # If stars are also randomised, logic will require all 30 stars to be collected before 
    # the bonus puzzles can be completed due to the potential of unlocking them in any order,
    # unless an order is specified in bonus_level_order below.
    'false': 50
    'true': 0

  shuffle_mechanics:
    # When enabled, Golden tetrominoes are removed from the item pool and the
    # five mechanic tools (Connector, Hexahedron, Fans, Playback, Platform)
    # are shuffled into the item pool.
    # 
    # This option is still in development and is not fully functional. 
    # It is recommended to leave this option disabled for now.
    'false': 50
    'true': 0

  shuffle_world_gates:
    # When enabled, Green tetrominoes are removed from the item pool and the
    # four world gates (World A1 Gate, World A Gate, World B Gate, World C
    # Gate) are shuffled into the item pool.
    # 
    # When received, the tetrominoes required to open the gate will be granted to the player
    'false': 50
    'true': 0

  bonus_level_order:
    # Logic normally requires all 30 stars to access the 3 bonus levels, to avoid potential softlocks.
    # This option allows for specifying the access order for the 3 bonus levels. If an order is specified,
    # you will still need the appropriate world access and puzzle mechanics unlocked to complete them.
    # 
    # For example, selecting "BAC" would put world B's bonus level into logic at 10 stars, A's at 20, and C's at 30.
    # "unchanged" keeps the above behavior, requiring all 30 stars for bonus level access.
    unchanged: 50
    abc: 0
    acb: 0
    bac: 0
    bca: 0
    cab: 0
    cba: 0

  messenger_island_order:
    # Logic normally requires all 24 purple sigils to access the 3 messenger islands, to avoid potential softlocks.
    # This option allows for specifying the access order for the 3 messenger islands. If an order is specified,
    # you will still need the appropriate world access to access them.
    # 
    # Note this option currently has minimal value, because the only messenger island check currently is the star in
    # messenger island A. Thus, setting an order only affects how late into the seed that star may enter logic.
    # This option will gain value if messenger items are added as Archipelago items in the future.
    # 
    # For example, selecting "CAB" would put messenger island A's star into logic at 16 purple sigils.
    # "unchanged" keeps the above behavior, requiring all 24 purple sigils for messenger island access.
    unchanged: 50
    abc: 0
    acb: 0
    bac: 0
    bca: 0
    cab: 0
    cba: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
